Quantcast
Channel: News RSS feed - Crash Co. - Indie DB
Browsing all 14 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Undertaking a Spiritual Successor to Blast Corps

How a project went from a simple "can I do it" prototype to a full-fledged spiritual successor.

View Article



Image may be NSFW.
Clik here to view.

Tunneling through the Terrain (Limitations)

How I overcame the limitations of Unity's terrain system to create traversable tunnels through the terrain.

View Article

Image may be NSFW.
Clik here to view.

Crash Co. Progress Update

The slew of new features that have been added to my (unofficial) spiritual successor to Blast Corps: Crash Co.

View Article

Image may be NSFW.
Clik here to view.

Crash Co: Additions, Features, and Refinements (oh my)!

From implementing new mechanics and features to a new logo, Crash Co is progressing better than I could have imagined.

View Article

Image may be NSFW.
Clik here to view.

Rekindling the Spirit of Mech's in Crash Co.

The mech's in Blast Corps were lots of fun; I hope to rekindle their spirit in Crash Co so here is an early preview of one in action.

View Article


Image may be NSFW.
Clik here to view.

Mech-Wrecking and Other Advancements

The near-final version of my fist-firing, building-wrecking Mech implemented in Crash Co and other miscellaneous updates along the way.

View Article

Image may be NSFW.
Clik here to view.

Loved Blast Corps? Try the Crash Co. playable preview!

I have a small handful of levels available to try in this first playable preview for Crash Co - my spiritual successor to Blast Corps.

View Article

Image may be NSFW.
Clik here to view.

Chain Counter, Levels, and Terrains

Updates include a chain system counter, new levels, enhanced world map, and improvements to traversable terrains.

View Article


Image may be NSFW.
Clik here to view.

Introducing the Crash Co. Playable Demo v0.2

My take on a spiritual successor to Blast Corps has reached v0.2. This playable update features 2 new levels, 2 new vehicles, a slew of visual updates, feature additions and bug fixes!

View Article


Image may be NSFW.
Clik here to view.

Crash Co. Building (or Demolition) Progress Update

It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!

View Article

Image may be NSFW.
Clik here to view.

Crash Co. - Now on Steam Greenlight!

After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!

View Article

Image may be NSFW.
Clik here to view.

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note (4/14) - Updated with the Linux build!

View Article

Image may be NSFW.
Clik here to view.

New vehicles, levels, and Mech's going vertical!

Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!

View Article


Image may be NSFW.
Clik here to view.

Crash Co. Video Dev Blog - Volume 1

Kicking off the first of what I hope will be many video development blogs detailing progress on my spiritual successor to Blast Corps: Crash Co.!

View Article
Browsing all 14 articles
Browse latest View live




Latest Images